Storytelling

for the

touch generation

Transforming narratives

Immersive 3D storytelling for children’s stories, TV & Film storybooks, traditional print

Now we’ve launched Publisher+ this radical Software as a Service can transform your business. Whether publishers, film or TV studios, we provide storytellers a new way to connect with their readers and audiences.

Make full use of the technology under a reader's fingers.  Digital storytelling can be cost-effective, flexible, innovative, with fast turn arounds. Get in touch now to find out how we can help.

  • Global rollout begins for storybook app - Anne Frank

    In a first for the Dutch market the enhanced storybook app is launched today by Dutch publisher Prometheus, at the beginning of the play “Anne”, currently running at the Theatre Amsterdam. UK digital company BeyondTheStory first created the English version of the storybook app to acclaim in 2013 in the UK, and the Dutch and Belgian release today marks the beginning of the global rollout of the digital version of one of the most famous books of all time.

  • We're launching! Publisher+ changes everything

    We’re proud to announce our 3D hypermedia storytelling and ePub platform: Publisher+. It’s a unique fusion of our own core hypermedia creation platform and the incredible Unity 3D engine. Just as Unity provided a game engine that changed the way technologists develop video games; Wordpress transformed the way people could create their own websites; Adobe Photoshop revolutionised the way people edited photos; now Publisher+ is the ultimate disrupter in storytelling, publishing, and media. With a single source of software, authors can connect in new ways with their readers and audiences in the digital space.

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  • Kiwi company creating ‘new worlds’ for storytellers

    CEO of BeyondTheStory Jen Porter told delegates at AnimfxNZ 2014 that her company is creating ‘new worlds’ for storytellers.

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  • “BeyondTheStory® is to be congratulated for its outstanding portrayal of this classic.”

    STEPHEN FRY ON THE WIND IN THE WILLOWS

    Actor, comedian, author, journalist, broadcaster, film director

  • “One of the most impressive book-apps of the year might just be Anne Frank”

    STUART DREDGE ON THE DIARY OF ANNE FRANK

    Journalist, The Guardian

  • “To see the characters, creatures and landscapes of the universe come alive is truly an exciting innovation”

    GAETANO MASTROPASQUA ON AFTER EARTH: KITAI'S JOURNAL

    Head of Franchise Development, Overbrook Entertainment

Immersive 3D storytelling experiences

MEDIA-RICH AND INTERACTIVE APPS & EBOOKS

Launching Publisher+

OUR NEW AND DISRUPTIVE WAY TO TELL STORIES

The only platform of its kind to focus on 3D immersive experiences fused with a passion for writing.

At last authors and readers can create and manage their stories. Publisher+ offers authors more than books on screens – they can go beyond the narrative with all sorts of rich media. Books, screenplays, TV scripts: fast, cost-effective, accessible. No need for traditional publishers any more. Publisher+ is the only platform that offers the tools to manage each step of creating and publishing richly interactive narratives for tablet.

How it works

Publisher+ paves the way for authors to create beautifully rendered narratives that go beyond the story with words, images, audio, video, 3D content, and active links.

GOING BEYOND THE STORY

We give readers far more than books on screens.
They can explore beyond the narrative
and with all sorts of rich media, enter
the world of the people, places and objects
that interest them within the story.

CONTENT IN CONTEXT

Storytelling comes alive with augmented reality – with words, images, audio, video, 3D content, and active links, all embedded within the narrative.

MULTIPLE LAYERS OF NAVIGATION
AND INDEXING

Readers can pinch and zoom between timelines, seeing the relationships between parallel events. Semantic mapping means they can jump from an event on the time line straight in to the narrative in the book, or highlight a key location in the book and be transported to a map showing where it took place.

GYROSCOPE TECHNOLOGY

Using 3D immersive technology, users can be placed directly into places and events. By holding their phones or tablets aloft, and turning around, they can see a visualisation of a scene as though they are there. With headphones, they can hear ‘positional audio’ as they move.

INTERACTIVE MAPS

We can integrate 3D maps within the app. A time slider will enable users to focus on events or places that interest them.

IMMERSIVE VIRTUAL RE-ENACTMENTS

Going beyond the narrative and into the world imagined by the author, including giving readers choices of how they consume the content.

AUTHORITATIVE AUDIO

With expert narration, we can provide insight in the form of curated guides around the app’s content. The reader selects a theme, and then the virtual expert ‘takes over’ the app with another layer of information.

SOCIAL INTEGRATION: SHARED DISCOVERY

Users can personalise their experience of the app. They can connect their Facebook or Twitter accounts. In an app from an item, they can tap a button and add a comment, and see comments from people in their own social media groups.

Our Blog

  • Jen Porter November 12th, 2014

    LAUNCH OF THE NEW DUTCH VERSION OF ANNE FRANK'S DIARY

    On March 29 1944, Anne Frank heard a radio broadcast by the Minister of Education and Culture of the Dutch Government in exile in London. He announced that after the war he hoped to provide eyewitness accounts of the suffering of the Dutch pe…

  • Kirk Bowe October 23rd, 2014

    STORYTELLING FOR THE TOUCH GENERATION

    We hear a lot about storytelling platforms these days. Yet many of the storytelling platforms are more like glorious wordprocessors. They are more ‘storylogging’. If you have a tech which is designed explicitly as a means to engage re…

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