GOING BEYOND THE STORYWe give readers far more than books on screens.
They can explore beyond the narrative
and with all sorts of rich media, enter
the world of the people, places and objects
that interest them within the story.
We believe in the magic of storytelling. Digital storytelling is creating new worlds for storytellers.
Whether for publishers, film or TV studios, we are giving storytellers a new means to connect with their readers and audiences, making full use of the technology under a reader's fingers.
We’re proud to announce our 3D hypermedia storytelling and ePub platform: Publisher+. It’s a unique fusion of our own core hypermedia creation platform and the incredible Unity 3D engine. Just as Unity provided a game engine that changed the way technologists develop video games; Wordpress transformed the way people could create their own websites; Adobe Photoshop revolutionised the way people edited photos; now Publisher+ is the ultimate disrupter in storytelling, publishing, and media. With a single source of software, authors can connect in new ways with their readers and audiences in the digital space.
Chief Marketing Officer Sue Warren at the Inpress Festival of Publishing, London.More
Actor, comedian, author, journalist, broadcaster, film director
Journalist, The Guardian
Head of Franchise Development, Overbrook Entertainment
At last authors and readers can create and manage their stories. Publisher+ offers authors more than books on screens – they can go beyond the narrative with all sorts of rich media. Books, screenplays, TV scripts: fast, cost-effective, accessible. No need for traditional publishers any more. Publisher+ is the only platform that offers the tools to manage each step of creating and publishing richly interactive narratives for tablet.
Publisher+ paves the way for authors to create beautifully rendered narratives that go beyond the story with words, images, audio, video, 3D content, and active links.
CONTENT IN CONTEXT
Storytelling comes alive with augmented reality – with words, images, audio, video, 3D content, and active links, all embedded within the narrative.
Readers can pinch and zoom between timelines, seeing the relationships between parallel events. Semantic mapping means they can jump from an event on the time line straight in to the narrative in the book, or highlight a key location in the book and be transported to a map showing where it took place.
Using 3D immersive technology, users can be placed directly into places and events. By holding their phones or tablets aloft, and turning around, they can see a visualisation of a scene as though they are there. With headphones, they can hear ‘positional audio’ as they move.
We can integrate 3D maps within the app. A time slider will enable users to focus on events or places that interest them.
Going beyond the narrative and into the world imagined by the author, including giving readers choices of how they consume the content.
With expert narration, we can provide insight in the form of curated guides around the app’s content. The reader selects a theme, and then the virtual expert ‘takes over’ the app with another layer of information.
Users can personalise their experience of the app. They can connect their Facebook or Twitter accounts. In an app from an item, they can tap a button and add a comment, and see comments from people in their own social media groups.
Jen Porter February 22nd, 2014
I’m here at at AnimfxNZ 2014, in Wellington, New Zealand to engage with storytellers to share with you how our technology can enrich the storytelling experience. How we can take you and your audiences ‘beyond the story’ and in a way never ac…
Kirk Bowe November 15th, 2013
Storytelling, in person, is a conscious act by those gifted to do it, engaging others around them. It’s not a one-way train, but rather a relationship between the storyteller and the listener. Even though only one person may be doing most of the…