BeyondtheStory partners with Sony Pictures Entertainment for new Sci-Fi movie: After Earth

The team at BTS is very proud to announce the global release on 23 May of the interactive app for the highly anticipated sci-fi thriller movie After Earth, starring Will Smith and his son Jaden.

 

The app, entitled After Earth: Kitai’s Journal, has been developed for the Sony Pictures Entertainment/Overbrook Entertainment film and its tie-in book.

 

After Earth, set 1,000 years into the future, features a teenage Kitai Raige (Jaden Smith) battling to save himself and his father (Will Smith) after their spacecraft crash lands on the vastly changed planet Earth.

 

The app features all 13 journal chapters, exclusive film imagery and audio, detailed background insights and interactive spacecraft and creatures. The movie, distributed by Columbia Pictures, launches in the United States on 31 May and rolls out globally from June 7th. We have been working extensively with Apple Marketing and Sony Digital in the lead up to the launch, which sees the arrival of Will and Jaden in London on the 23 May to promote both the film and the app.

 

Jen Porter, CEO

Empowering Storytellers

I want to give new storytellers the tools to tell stories drawing multiple creative dimensions together, and not just words or film or music or paint.

 

Sure it’s hard if you come at it retrospectively, as the imagination-free publisher, trying to shoehorn some interactive gimmicks around an existing story conceived as a ‘word story’ only. But Beyond the Story wants to empower the next wave of storytellers to embrace new structuring and delivery mechanisms from conception to publication.

 

There is an old point around resistance through the preconception that augmenting the words destroys the reader’s room to apply imagination. That’s a widely held attitude. To this day there are many people who resist illustrations in books for the same reason. But it’s mixing up a rose-tinted view of pages of words with the fact that some publishers have never delivered anything else anyway because they have – rather, had – a nice little earner thank you very much. We are a part of the evolution of long form storytelling which gives great storytellers the chance to tell their stories in more than just words. It’s about extending their craft, their options. About meeting new ‘readers’ on the digital battleground.

 

I want to temper what I say with ‘there will always be the words-only novel’, to make myself sound reasonable to publishers, but to be honest I’m not sure it holds true anymore. Even in leisure time we’re seeing consumers actively mining their way through media, evaluating and coordinating information from diverse sources. It strikes me that reading a novel alone could become a symbol: of an active stance of resistance to change, or a signifier of how far you are from the digital poverty border. Technology is changing how we engage with media, and this has to include storytelling in all its forms.

 

Kirk Bowe, Chief Creative Officer

After Earth

Following on from the successful launch of Wind in the Willows, we won the contract to produce the official app for the novelization of the new Sci-fi movie After Earth starring Will and Jaden Smith. We worked in collaboration with Sony Pictures and Will Smith’s production company Overbrook Entertainment.

It was exciting to have the opportunity to work on such a high profile project, particularly as we were given access to many of the 3D assets and artwork used in the film.

The project had a very tight deadline as the app launch had to coincide with the launch of the film, this required us to think carefully about the scope of the design and to consider what was realistically achievable from both a creative and technical perspective.


Key Technical Achievements:


http://wiki.unity3d.com/index.php/CSharpNotificationCenter

 

Lessons learned:

Wind in the willows

Soon after hitting the submit button for Anne Frank to go to the App Store, work began on our next independent project, Wind in the Willows.  The brief for Wind in the Willows was to bring the story to life by including 3D introductions, interactive cut-scenes and audio narration for key passages. The project included 3D rendered scenes of key passages to make the experience even more immersive. We were very excited that Stephen Fry agreed to perform the audio narration, many of us in the office are huge admirers of his work so it was a privilege to work with him.


Key Technical Achievements


This project was the first to make use of our new in-house developed typesetting engine. The engine was based on established professional print typesetting principles and a bespoke C# API was created for easy integration into Unity 3D. The engine allows us to generate professionally typeset text in 2D and then import into Unity 3D retaining typeset layout and associated contextual markup.


A realistic 3D animated model of a book was developed in Maya  to display the text rendered from the typeset engine in Unity. A queue of rendered pages was produced on-the-fly, applied to the pages of the model and enqueued and dequeued as pages are turned.


Lessons learned:


http://www.codeproject.com/Articles/11754/A-Deque-Class-in-C

Holocaust Memorial Day

On January 27, 1945, Soviet forces liberated the Auschwitz concentration camp, which today, has become a symbol of the Holocaust, representing the depths of man’s inhumanity to man.

 

The 2013 observance of the International Day of Commemoration is in memory of the victims of the Holocaust built around the theme “Rescue during the Holocaust: The Courage to Care”.

 

It has been both an honour and a privilege for our team to have produced the digital edition of “The Dairy of a Young Girl” in partnership with Viking, Penguin and The Anne Frank Foundation.

 

It was our desire to reflect the theme of this year’s commemoration, and while Anne was never rescued, she cared greatly about those around her with a similar desire to end both persecution and discrimination. To that end, we sincerely hope that this seminal work provides the reader with an insight that not only goes BeyondtheStory, but pays tribute to Anne’s story.

 

Jen Porter, CEO

Anne Frank

It’s been non-stop here since embarking on our first Unity project 18 months ago. Back in June 2012 we started work on a digitally enhanced version of The Diary of Anne Frank. The brief was to create a rich, immersive iPad version of the diary centred around the text of the original diary with keywords linked to carefully curated related content. The aim was to create a high quality experience, faithful to the original diary and the context in which it was written. The challenge was to create something that both felt modern and had a sense of historical authenticity. The use of Unity3D allows production of rich 3D interactive content with relative ease across different operating systems and devices. We wanted to create an immersive experience incorporating accurate 3D interactive representations of the house where Anne Frank wrote the diary and of the diary itself.


Key Technical Achievements:


Lessons learned:


Below are some key takeaways from our experience of developing Anne Frank:

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